

If you have the will to overcome its many trials you’ll find a rewarding, uncompromising action game. But the unwavering difficulty-especially the bosses-makes it an experience for a very specific type of gamer. And the exhilaration of clearing a dungeon with only a sliver of health left is a feeling worth chasing. The visual design and music are stunning. The elegant, expressive animation makes fighting and traversing the world a joy.

There’s a lot to love about Hyper Light Drifter. If not, you’ll almost certainly give up after a few hours. If you’re the type of gamer who has the fortitude to try things over and over until you master them, Hyper Light Drifter is for you. Ultimately, how you respond to these difficulty spikes will depend on your temperament. Regular enemies are tough enough, but when you’re fighting groups of them on top of a boss unleashing waves of increasingly savage attacks, it becomes a real test of endurance. This is a game where enduring persistent failure is the only way to get good, and a lot of people won’t have the patience to get through some of its more gruelling battles-particularly the fiendishly difficult boss fights. You have to leave and scour the overworld for more, or somehow scrape through the next room, which is probably teeming with powerful enemies, with a dribble of HP. If you’re deep in a dungeon and run out of health items, bad luck.
Hyper light drifter review thread reddit full#
Few things that make me prefer (well driven) 4 than 4Z: (All in slightly) bigger imaging, more assertive tone combine with full body sound from top to bottom, edge in pin point instrument and sharper imaging. This is Audeze house sound that we talk about. Ill have to add these to the list since I bought the bundle this month.

I tried making a thread for this sort of thing but no such luck. But you also find yourself repeating areas, which is when frustration sets in. None of them cold, analytical, thin or boring sound. For example, I am interested in hyper light drifter but know Ill never get around to Gal Civ III or Armello. These sections present an enjoyable challenge, and there’s a satisfaction in dancing around a room and killing everything without taking a hit. For example, kill one enemy and a wall that was providing cover from a sniper on the other side of the room will suddenly disappear. Dungeons hide the most satisfying combat in the game, and their layouts change dynamically around you, forcing you to constantly change your tactics.
